Personal project · AI-generated series

Gods of Tomorrow. Directing a dark fantasy series in 15-second episodes.

I created and directed a serialised dark fantasy series for YouTube Shorts, TikTok and Instagram Reels. No dialogue, no crew: a one-eyed hare ronin, a child-god he protects, and an AI video model I had to design around. The method was the one I use at work. Find the constraint, build a system, test it, measure, then change what the data says to change.

  • Creative direction
  • Prompt design
  • Art direction
  • Editing
  • Channel launch
Intro trailer, 15 s, sound on if you like.Watch the series on YouTube (opens in a new tab)
Series still
Kuro, a black hare with one glowing cyan eye, pointing his blade at the camera
Client
Personal project
My role
Creative director and designer
Team
Me, with Claude as production partner
Timeline
October 2026
At a glance

What came out of it.

  • Season 1, “The Seed”: an intro trailer plus 10 episodes, complete and published on three platforms. See Process
  • A rulebook of design principles, each one learned from something the AI got wrong. See Design principles
  • Episode 2: 1,855 views on Instagram in its first days; 65% of trailer viewers were new to both accounts. See Results
  • Season 2 redesigned from the retention data: every episode now opens on a one-second hook. See ResultsLaunch-week figures, not a verdict.
Constraints
  • About 60 credits per 15-second clip, so every re-make had a cost
  • 15 seconds, vertical, no dialogue: the story had to be read, not heard
  • Platform rules on violence: no skeletons or human body parts, stylised neon blood only
The brief — Set by me

Could I direct a series I couldn’t film?

I wanted to find out whether a story could be told in 15-second vertical episodes with no dialogue, using an AI video model as the only camera. The question underneath was a design one: how do you keep a character, a world and a plot consistent when the tool that draws them forgets everything between takes?

I started somewhere else. The first idea was forgotten history. It went through several concepts before research into what performs on Shorts pointed the same way each time: animal heroes, one simple conflict, a villain whose motive is obvious in a second. That became Gods of Tomorrow. Kuro, a one-eyed hare ronin, protects the Seed, a tiny child-god, from monstrous creature gods. Whoever eats the Seed becomes the God of Tomorrow.

How it was made

Every frame is AI-generated. I directed; CapCut’s Dreamina Seedance drew; Claude wrote and refined the prompts with me and helped read the results. The editing, branding and channel launch were done by hand.

The brief I changed

The plan was a 12-episode season. A fixed credit budget, about 60 credits per 15-second clip, made every re-make a decision. I cut the season to 10 episodes, rewrote the finale as two joined clips, and kept the saved credits for fixing what the audience would notice.

01 — Process

The prompt became the design system.

Research first, then story. I looked at what holds attention on Shorts, pivoted to a dark fantasy with an animal hero, and wrote three seasons as arcs before generating a single frame. Season 1, “The Seed”, introduces Kuro and the Seed; Season 2, “Seeds of Night”, is fully scripted; Season 3, “The Crown”, is outlined.

  1. ConceptResearch into what performs, then three season arcs
  2. Prompt systemOne structured prompt per episode
  3. Review loopFrames pulled, critiqued, prompt rewritten
  4. Style evolutionGlossy 3D to game-cinematic to photoreal
  5. LaunchBanner, upload packs, Instagram Collab
Create a 14-second vertical 9:16 portrait animated AI video.
Visual style: AAA mobile game cinematic trailer look, hyper-detailed glossy 3D CGI
with realistic fur, wet surfaces, particle sparks, embers and heavy volumetric fog,
brutal fast-paced action choreography, extreme slow-motion on every hit.
Characters: Kuro, a small black hare ronin standing upright, with long torn ears,
one glowing neon-cyan eye and one eye scarred shut, a tattered indigo coat,
and a curved blade made from a translucent dragonfly wing.
Every action must be shown happening on screen with physical contact;
nothing teleports or appears from nowhere.
0-2s: the tiny glowing Seed falls from the night sky like a golden comet
and smashes into the forest floor, a huge golden shockwave blasting through the trees.
4-10s: Kuro drops from the moonlit sky and lands in front of the Seed,
then explodes into a brutal fast combo.
Do not show any text, subtitles, captions, letters, words, signs or logos anywhere in the video.
Excerpt from the intro trailer prompt: style line, character lock, framing rule, timed shots, no-text rule

Prompt as design system

Each episode is one structured prompt: a style line, the setting, the characters, framing rules, the shots timed second by second, then sound. Treating the prompt as a system did what a design system does at work. It kept the parts consistent, made the next episode faster to write, and gave failures somewhere to land as rules.

Review loopI generated each clip. Claude pulled frames from the video and critiqued them against the script: did the villain reach for the Seed, is the scar on the left eye, can you see the fight. The next prompt was rewritten to fix what broke. That loop is what made continuity hold across ten episodes, and it saved credits, because most problems were caught before a second generation.

Style evolution

Glossy 3D first. Then manga action effects for the fights. The intro trailer took a “AAA mobile game cinematic” style, which became the best-received piece. For Season 2 I’m testing a photoreal blockbuster style from a reference image. The four stills below are from the first style; the trailer above shows where it went.

Kuro crouched on a wooden jetty at night, blade drawn, cupping the glowing Seed as paper lanterns drift upward
Kuro and the Seed, episode style v1
A giant toad god in golden robes looming over a lantern-lit temple on a pier, mouth open
The toad god: the villain’s scale set in one frame
A spider creature with a cracked porcelain mask grinning as its legs close around the glowing Seed
The grab: every villain visibly reaches for the Seed
Close-up of Kuro holding the sleeping Seed in one hand, blade raised, under a full moon
Kuro holding the Seed; scar locked to the left eye

Launch

Channel banner and title graphics built from episode frames. Upload packs for each platform: titles, descriptions and 500-character tag lists. Posting Tuesdays and Fridays at 6pm UK. On Instagram, each post goes out as a Collab with my main account, creativik_rc, which has more than 4,000 followers, so the new channel borrows an audience from day one.

Gods of Tomorrow YouTube banner: five vertical panels showing a crow god, a shark god, Kuro facing a river creature, Kuro in a glowing tunnel, and a tree spirit
YouTube banner built from episode frames
02 — Design principles

Rules the failures taught me.

Each rule exists because an episode broke without it. Rule first, reason second.

  1. Show the grabEvery villain visibly reaches for the Seed, and Kuro blocks it inches away. Without that beat, viewers didn’t understand what the fight was about.
  2. Front-on fightsNothing happens off screen. If the camera can’t see the blow, the viewer assumes it didn’t land.
  3. Lock the detailsThe scar is always on the left eye. The model swapped sides between episodes until the prompt pinned it, the same reason a design system fixes a token.
  4. Never let the AI writeAny rendered text came out misspelt, so titles and cards are added in the edit.
  5. Design for the platform’s rulesNo skeletons, no human body parts, stylised neon blood. A series that can’t be monetised can’t continue.
03 — Results

The first days, and what the data changed.

These are launch-week figures, not a verdict. I’m showing them because the point of the project is the loop: publish, read the numbers, change the design. Instagram figures are as of 24 October 2026; TikTok and YouTube are day one.

  • 1,855views of Episode 2 on Instagram, the best-performing episode, with a 10-second average watch
  • 589views of the intro trailer on Instagram, from 343 viewers, with 32 likes and 14 comments
  • 37%of Episode 2’s Instagram viewers watched to the end; the steepest drop came in the first five seconds
  • 65%of trailer viewers on Instagram didn’t follow either account, so the Collab brought new people, not just my followers
  • 1 in 6YouTube viewers of the trailer subscribed on day one: 8 subscribers from 52 views
  • 3 sis roughly when TikTok viewers left on day one (706 views of Episodes 1 to 3); on YouTube Shorts about half swiped away
Instagram insights for Episode 2: 1,855 views, 1,247 viewers, 10 seconds average watch time, 1 follow
Episode 2 summary, Instagram
Instagram insights for the intro trailer: 589 views, 343 viewers, 8 seconds average watch time, 3 follows
Intro trailer summary, Instagram
Instagram retention graph for Episode 2 falling from 100% to 37% at 15 seconds, with the steepest drop in the first five seconds
How long people watched Episode 2
Instagram audience for the intro trailer: 35% followers, 65% non-followers
Who watched the trailer: 65% non-followers
What the numbers said

The slow, scene-setting openings were losing cold audiences before the story started. Most viewers were new, arriving with no context, and the early drop on every platform pointed at the same five seconds. The audience also skews 25 to 54, with 45 to 54 the largest group at 34.6%, older than I had assumed for Shorts.

What I changed

Season 2 opens every episode on a one-second hook: the monster lunging at camera. The end card is dropped on TikTok and Instagram, where it was dead time. The same loop I use in UX, run on a cartoon.

04 — What’s next

Two more seasons, written before they’re drawn.

Season 2, “Seeds of Night”, is fully scripted: ten episodes, each opening on a hook, in a photoreal style I’m testing against a reference. Season 3, “The Crown”, is outlined and ends the trilogy. The thing I’m most interested in measuring is whether the one-second hook changes TikTok’s three-second drop-off. If it does, the rule goes in the rulebook. If it doesn’t, the data gets another look.

Where to watch

New episodes on Tuesdays and Fridays at 6pm UK, on YouTube Shorts, TikTok and Instagram Reels. Season 1 is complete; Season 2 follows.

Let’s talk

Let’s make something work better.

Available for senior UX and interaction design opportunities. See how I work.

Senior Interaction Designer creating accessible, evidence-led digital experiences.