Process

A clear process. A better experience.

I use the Double Diamond to understand the problem, define the right opportunity, explore solutions and deliver accessible experiences. The process adapts to the needs of each project, with iteration throughout.

The Double Diamond

Double diamond
The Double Diamond: Discover and Define in the problem space, Develop and Deliver in the solution space. Each diamond diverges then converges, moving from interest to problem definition to impact, iterating throughout.
The four stages

From problem to delivery.

Two diamonds: the first finds the right problem, the second finds the right solution.

  1. Diverge · Problem space

    DiscoverUnderstand the problem

    Research users, business needs and the wider context to uncover pain points and opportunities.

    Activities

    • User research
    • Analytics
    • Competitor analysis

    In practice

    For Shelter’s in-memory giving redesign, I started with a heuristic evaluation of the existing page, analytics on how people reached it and interviews with six people who had given in memory. Those conversations showed that the page had to centre the loved one, not the charity. Read the in-memory giving case study.

  2. Converge · Problem space

    DefineFocus on what matters

    Synthesise findings, align stakeholders and define the problem, priorities and desired outcomes.

    Activities

    • Journey mapping
    • Synthesis
    • User flows
    • Prioritisation

    In practice

    For Shelter’s careers site, I mapped the candidate journey end to end, across the careers pages and the applicant tracking system, and found where information went missing between the two. That map set the priorities for a revised content hierarchy and the ATS changes. Read the job-seeker case study.

  3. Diverge · Solution space

    DevelopExplore and test solutions

    Explore ideas, prototype interactions and refine solutions through feedback and testing.

    Activities

    • Workshops
    • Wireframes
    • Prototyping
    • Usability testing

    In practice

    For Bike Stamford Brook, a card sort with customers and a competitor review fed a category and filter model for a catalogue of more than 2,000 products. I then tested two navigation options against each other before settling the structure. Read the Bike Stamford Brook case study.

  4. Converge · Solution space

    DeliverDeliver, learn and improve

    Validate designs, collaborate with developers and evaluate the experience to identify future improvements.

    Activities

    • Accessibility checks
    • Design handover
    • QA
    • Evaluation

    In practice

    For Shelter’s design system, the download patterns and footer were checked for accessibility from the first draft, documented with the reasoning behind each decision and handed over to the development team. Both are approved and live on the Shelter England and Scotland sites. Read the design system case study.

Iteration runs throughout. I revisit earlier stages whenever new insight appears.

In the real world

The process bends to the project.

The four stages are a shape, not a script. Two examples of where a project changed the shape.

When research changes the brief

Funeral Print Service asked for an online shop. Discovery research with customers and competitors showed that people arranging a funeral needed clear information and reassurance first, so I challenged the brief and the first release became an information-led MVP instead. Read the Funeral Print Service case study.

When the work ends at the model

Bike Stamford Brook was a research and information architecture engagement. The output was a documented, maintainable category and filter model rather than a built site, because the business chose not to invest in the build at that point. A clear handover still mattered, so the model was written up for whoever picks it up next.

Let’s talk

Let’s make something work better.

Available for senior UX and interaction design opportunities.

Senior Interaction Designer creating accessible, evidence-led digital experiences.